The archive
Notes from the controller
Longform reflections, critiques, and personal playthrough diaries on single-player stories, art direction, and the mechanics that stay with me.
Listening to a Game’s Empty Rooms
A quiet corridor can tell you where you are, what might be nearby, and whether you should keep moving. Sound…
November 11, 2026
When Failure Becomes the Story
A failed attempt can feel like a wall—or like the moment you finally understand what a game is asking of…
November 11, 2026